I back MANY Kickstarter campaigns. Probably TOO many, to be honest. I mean, my discord username is “Big Bri the KS Guy for a reason”. I do not mind Kickstarter and do not consider it a sign of the impending doom to our hobby. My lens for this list is through why I back games on Kickstarter—for unique games and GAMEPLAY. That is the number one reason I back a game.
Note: This list assumed the game is actually delivered. Clearly, an undelivered product would be the worst.
10. Allowing backers to pay more to include their likeness in the game
I am all for making as much money as possible from a Kickstarter campaign, but I cringe whenever I see this as a reward option. My problem isn’t with seeing others in a game (that is why this is only number 10 out of 10), but when the art becomes thematically unrealistic. I would like the artists to have 100% control over the look of the game versus having to figure out how to shoehorn in someone with glasses in ancient Egypt.
9. Promoting a unique number for each game
I do not care if my game is number 4,932 of 10,000. Owning a “uniquely numbered” game does not matter to me. This is even more aggravating if it is a Stretch Goal. Seriously, if you want to uniquely number a game and make it a selling point, just do it from the start. Don’t “waste” a stretch goal to do so. And yes, I know that stretch goals are just marketing. That’s why this makes even less sense to me—I DO NOT understand marketing unique numbers.
8. Including my name on the box
Even less important than a uniquely numbered game is the inclusion of my name on box. In fact, I opt out of this every time. When I purchase a product, I don’t expect to announce it to anyone. I just want the game, please and thank you.
7. Print and Play as a stretch goal
I have enough games to play. I do not need early access print and play files as part of a campaign. I neither want to waste my paper nor my too expensive ink. I can wait until the game is actually delivered to play it in its fully produced glory. This makes me especially salty when it is a stretch goal. Another “wasted” stretch goal slot…
6. Art Prints as a stretch goal
For me, one of the biggest draws in board gaming is the art. I LOVE a beautifully illustrated board complimented by just as beautifully illustrated cards. It is what drew me into board gaming (along with incredible gameplay, of course). I do not want art prints. I do not want them for free. I especially do not want them as a stretch goal. Save your money and invest the printing costs in other aspects of the game, please.
5. Blank Card Templates included in the game
I already have a job to earn money to have food, clothing, a home, and excellent board games. I am NOT a game designer. I know game mechanics I like and do not like. I do not know how to balance a game and I do not want to try. There is no need to provide me blank templates so I can include my kids/dog/car/unused katana in my Mediterranean trading game.
4. Unlock Add-Ons through a stretch goal
Stretch goals are exciting when they are almost met. The mystery and anticipation of what will be added to the game can be exciting. Then the reveal comes and it… unlocks the ability for you to purchase an expansion… yay? It is the “Be sure to drink your Ovaltine” of stretch goals. Listen, you want people to spend more money. I get it. Just add the ability to buy more add-ons through an update. Don’t hide it until a stretch goal is met. Literally, no one gets excited by this.
3. 1st Time Publisher/$200+ campaign with minis
I understand the purpose of Kickstarter. It isn’t supposed to be for an established publisher such as Queen; However, board gaming has changed since Zombicide was launched on Kickstarter. Games are more expensive. Materials are more expensive. Shipping is… you get the point. The lack of experience in running a campaign, its logistics and the multitude of complications they present is ok when it is a reasonably priced board game. When I see a 1st time publisher with a Core Game with 70+ miniature, 3+ expansions, and 30 unlocked stretch goals and want me to back at $200+, it is usually a hard pass. Build up some trust and experience first.
2. Music as a stretch goal
Stop. You do not know my music tastes. I don’t want to hear the music your friend/cousin/spouse created. Your expertise is in designing games, not providing music to “enhance the atmosphere.” I’d rather receive art prints or the ability to buy an add-on…
1. Early Birds of ANY kind
One of the biggest knocks on Kickstarter campaigns is the FOMO it creates, especially with Kickstarter Exclusive Stretch Goals. To be honest, I get why they are used and don’t have a big problem with them. I DO have a problem with Early Bird offers (back within the 1st 24/48 hours, “get X free” or “$10 cheaper”). I understand why they are used (increase the number of backers at the start of a campaign to increase exposure), but I do not like them. I do not have time to research the launch of EVERY campaign and their start times. There have been multiple campaigns that I was interested in and just moved on when I realized I missed out on an early bird. It just frustrated me that because I was not there at the launch I have to pay more for the same content. At least you can get Kickstarters Exclusive stretch goals anytime through the pledge manager!